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(+1)

This was a blast! Really cool concept and good example of how to make a puzzle game with a simple idea but lots of variability.

I do wish there was better coyote time for levels 22+ since the character drops fast standing on a rock. And/or a little meter or something that shows me the time until the number ticks so I could better gauge my jumps. I'll probably come back later and try to finish it.

You should be proud of your work, this is awesome.

(+1)

Thanks so much! I think you're right that some kind of circular countdown animation would have been helpful. Let me know if you end up beating it!