Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

kautiontape

36
Posts
4
Followers
3
Following
A member registered Mar 16, 2022 · View creator page →

Creator of

Recent community posts

Neat! Cute game and definitely a fun concept. I think the procedural generation actually helps it since it's less like a specific puzzle with an answer and more like a roguelike. The style kind of made me think of Hoplite a bit.

love 2048, so this definitely caught my eye and did not disappoint! You took a famous base, made it fit the theme in a purposeful way, added a modern twist with the powerups, and then put it under a very satisfying layer of polish with the visuals and sound. Absolutely perfect submission for this jam!

You could probably look at making this a more complete game if you built out synergies and weren't afraid to get "wacky" with them, a la Balatro. I got a combo where I was generating double tiles and earning more points the more full it was; I could only imagine if I had something like "merging 3 creates explosions" with that and just clearing up.

Also, just kind of appreciate how it made my brain rewire to know that "big number bad" when I'm organizing. Again, that's the spirit of the theme done well!

Really interesting mechanic and loved this take on the theme! I'm probably not smart enough to figure it out, because I got to a door with a 999 countdown and I can't go forward or backward. I would love to see more puzzles like this, though, it's very fun!

Definitely fast paced and very amusing. Reminds me of a good Jack Box game or something I'd spend hours playing on Kongregate. Great work!

Yes, I skipped ahead and can confirm Level 5 is very hard.

(1 edit)

Really cool concept! A lot of unique twists on the puzzle were awesome. I particularly enjoyed Layer 11, very clver. Definitely full of good "aha" moments. Gave a similar vibe to Baba is You for me

Wow, that's awesome praise! Thank you so much. Glad you enjoyed it and got through. :D

Thanks so much! Yeah, the graphics were one of my first ideas because I am not good at art or 3d and I like the idea of trying to find alternative interpretations of the theme. Appreciate it!

THIS is the perfect example of a good game jam game! It takes a concept and applies it well, it's nice and short but has a good reason to replay to win, and feels pretty polished. I didn't want to stop until I beat the boss.

The only thing that had me unsure was the randomness of spawns. I had a map where stone didn't spawn for several rounds and I butchered one of two, so I had over a handful of enemies shooting at me until I could get the bow once. However, I also gathered a ton of berries, so I had a lot of health and time, so I ended up winning on that one. So maybe it's more balanced than I figured.

Art is adorable, it feels like the right kind of stress to beat the timer and good to succeed. Well done!

Very enjoyable little game! Kind of like that Fall Guys game but in Mario Party / Final Fantasy Tactics form. I could see the concept really expanded out in a lot of directions, like more powers or even different strategic things. A fantastic base, and love the style you came up with for it.

Good concept! I like how you don't know what the ending number will be, so it creates another little variable from the other match games. Good animations and pleasing effects. Definitely would be a good time with more levels after the jam!

Oooh, that is satisfying! The audio and visual combo are stellar on this. Feels very polished.

With some balance and optionally some small power-up system you could easily put this as a phone app. Also, maybe an endless mode where new squares pop up where old ones destroy for some Bejeweled style gameplay would be good. Anything to get more of this, it was fantastic!

Thanks so much! 

I thought I put enemies far enough away, so sorry for the issues with the bumping. Very glad you enjoyed the story, though, that one was Sunday's polishing round.

Volume control was on my "Nice to have" list that I couldn't get around to implementing in time. Thanks for the feedback, I'll make sure it's in future games.

Oh my god, I melted! 

Really cute idea. Quite a fun theme, and really amusing. I liked your tip about picking up Sprinkles to run faster.

My only issue was that I would outpace the camera a bit too much which made it harder than I felt like it should be to scout, but not too much of an issue!

Thanks! I appreciate it because I went through several iterations finding the best way to represent something that's kind of confusing at first.

PS: Went through a small deep dive on some of your games, so now I take your praise of the highest esteem. xD Love your work!

Randomly popping over from Kai's GMTK 2026 submission and wanted to say that I would love if you turned this into a full game! The music and style reminds me of a bullet hell Super Hexagon and when it kicks into high gear is the perfect amount of stress and fun. Very clever work here!

Stellar game! Gave me the same vibes as Ecco the Dolphin with being so soothing but some stress in getting as far as possible. The art style and music is gorgeous, loved that.

Also, thanks for the Linux version too! I was having trouble getting the harpoon and dash to work after unlocking. I might try it again on Windows to make sure it was just a me issue. :D

Lovely stuff! Definitely would follow what else you guys make.

had to read the description to get it, but glad I did, because it's a really neat concept! It adds a layer to a bullet hell that is more than just dodging, but also getting close. (Or, as I'll call it, dodging with style.) I found the best strat was to get behind the spray of bullets and loop closely as I follow them, but then make sure I wasn't close when time reverted.

Good application of the theme, I like it!

That was fun! Very cute style and the gameplay loop is fun. Quite amusing having to race the clock and cursing myself for not digging a path out, while also being pretty relaxed just digging around and picking up ore. Well done!

This game was phenomenal. Simple idea, executed perfectly. It really reminded me of Motherload, which I put dozens of hours into as a kid on Miniclip, You all really captured the same vibe: dig down as far as you can, buy upgrades, see if you can get further the next day. Even the ending was a great add, and adds that bit of mystery and accomplishment of how it feels to get really deep that you've unlocked a crazy mystery.

Agreed that tuning is not flawless, but honestly, I loved that for the game jam. I failed a couple times (which is still hilarious and fun) until I cheesed it with ladders and TNT and got to the ending. I think if you all embraced that idea and made a game where buying TNT and Ladders was just the logical next step in progression, added in more layers and story, and fleshed it out more you'd have a fully featured game I'd pay money for.

Also, love the dog addition. It's just the kind of fun you should be adding in a jam. You all rock, great work!

Appreciate it! :D

Thanks so much! So glad you made it to the end. I'm curious how many people get that far and get the true ending.

Yeah, trying to get the concept clear was the biggest struggle for me. I wrote the game and still found myself getting in a flow and trying to stab enemies to death. Making that concept clear initially without spoiling the story is tough to put into a few minutes-long game.

Vamp Dagger was probably my favorite. Overflow kills are so satisfying and you get to zip around the map after using it. FOUNTAIN is also an amusing strategy.

Thanks for playing! :D

Really appreciate the kind words! I was actually inspired on the theme thinking about things like the Pokemon Black Version and Ben Drowned. The idea of turning the genre a bit upside down was fun to try.

Your game is awesome, by the way. Was going to play it before this comment and ended up just playing it until I had to leave for lunch. xD

(1 edit)

This could make a very fun party game, trying to forge better than your friends. Well done!

This was fun! I was very confused until I checked the rules, which is my bad. Kind of like a more number-oriented cousin of Bejweled, and I could see with some good sound effects and maybe a mechanic where new numbers pop up as old ones explode, it could be just as addicting. Nice work!

I don't think there is any sound, but I agree, that would really help the feel of it if the devs want to make this a full release.

Thanks for playing! Yeah, trying to make the gimmick clear without explaining it straight up in the game was something I struggled with communicating. But it's a concept I'm really happy with, especially some of the broken item combos that offset it.

Loved your game as well. :D

Had a good time with this! (Was a little confused at first, didn't realize I had to hit F, but I went back to controls and realized I was missing something)

I think the ambiance is great and I could really see a great spooky game where you are trying to solve a puzzle while working around your tether, but worrying about running out right before something dangerous shows up and you have to run.

Fun stuff! It feels familiar enough to mechanics I've seen in a few other games, but a solid execution and fantastic vibe. Nice use of music and ambiance to make it clear what time you're in. Getting sticky on the walls is probably the hardest part for me, but I'm also not usually a puzzle platformer person.

This was a blast! Really cool concept and good example of how to make a puzzle game with a simple idea but lots of variability.

I do wish there was better coyote time for levels 22+ since the character drops fast standing on a rock. And/or a little meter or something that shows me the time until the number ticks so I could better gauge my jumps. I'll probably come back later and try to finish it.

You should be proud of your work, this is awesome.

Nice game! I could legitimately see this getting expanded to a full psuedo-idle game with more ship types around trying to balance producing resources versus extending time. Ship expedition was a good touch. (Agreed with another comment; visuals are tough on laptop screen, I had to squint quite a bit)

Given one of the ships is named Hail Mary, that makes sense. (I immediately sent that on a high risk mission, and it didn't return... fitting).

Cute! Very satisfying, good aesthetic, and the herd system works really well. Love the included research.

This was great! Fun game to kind of chill out while just dodging around. Fun stuff!

Cute concept! I figured there would be a lot of those "click down" concepts but adding "together" and in such a well-polished package is very smart!

Hope everyone enjoys the game! My last few minutes debugging were spent trying to feed a two-month old baby, but I'm very pleased with how polished the game feels during my testing. Thanks to my wonderful wife for pitching in and making the thumbnail! Enjoy!