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sprout

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A member registered Jun 01, 2021 · View creator page →

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Thanks for playing! What do you think ought to happen in that scenario? 

I really liked this one, kind of reminds me of Space Engineers. Gravity coming in on level 2 was cool, would have loved to see more hazards or movement obstacles but I know how it is. Great work!

I got to level three :) The concept is something I haven't seen before, and I liked the visual effect of the time stop. Good job!

And thank you for playing it! :)

I really liked exploring, seeing what new fish there were, and gaining the ability to survive and go farther and farther. Great job!

I don't have a Mac to test, but it's working in Chrome for me at the moment. Itch has been a bit flaky, I wonder if that's the issue. 

An assist mode would definitely be high on my list of things to add given the chance! Thank you for taking the time to try it out!

I figured nobody would bother to add that much, but you're not the first 😂 Thanks so much for taking the time to play!

Thanks so much! I think you're right that some kind of circular countdown animation would have been helpful. Let me know if you end up beating it!

Wickedly difficult! I like the narrative element and the graphical style, kinda reminds me half of Clannad and half of Madoka Magica. Great work!

Thanks! Let me know if you do :)

I had a great time with this one! I liked the headshots, and doing randomly generated layouts during a jam is an accomplishment! I think I'd like to see one bomb guaranteed per floor, but overall awesome work!

I had a good time trying this one out, you have an interesting aesthetic and a cute character. Nice job!

I really enjoyed this one! Stylish, a nice combination of relaxing and strategic, and chill music. Fantastic work! Now how to spend my $100...

I really like this one! It's a bit tricky without being able to see the other timelines before you're in them, but the visual juice is there, and jumping while shifting timelines feels pretty cool. Great work!

This is pretty cool! I like anything that plays with the idea of navigating with different or limited senses. It took a bit for me to figure out that scanning the room drained my battery, but I really liked that effect. Nice job!

This was really cool! Multiplayer in 4 days, crazy! I liked the abilities, especially the timer goggles and the machine gun. Great game!

Wow, this was tough! I did manage to get rid of all those little guys eventually though haha. Loved the aesthetic, was this pico8? Great stuff!

I really liked this game! After a bunch of rounds I finally won with 6hp :D A clean aesthetic, satisfying sounds, and frenetic gameplay. Awesome!

Very brainy! I had a good time trying out this mechanic. It did take me a while to realize how different combinations of the buttons can affect different doors. Great stuff!

Let me know if you do! Thanks for playing :)

Wow, thanks for trying it so early! You beat it? Awesome!

The art is really really good! I did feel like it was easier to stay alive when I wasn't shooting than when I was, but maybe that's a skill issue on my part haha. It also felt really good to have that direct control over time with the rewind mechanic. Awesome job!

Fun experience! Maybe the music could have a beat that works for spinning the hoop as well? Enjoyed it!

I like the aesthetic and the art! There's a game design talk I'm a big fan of on youtube called The Art of Screenshake that I think you might enjoy based on what you've made here. It was fun mashing the mouse button to blast out as many lasers as possible. Great job!

I enjoyed how easy it was to blast stuff into the stratosphere, it was a bit easy to accidentally do to things I needed to get through the level though! The smear effect when moving stuff around quickly is really nice, I've never seen something like that before. Funny and a nice looking game, great job!

Really cool game! I liked how it was possible to get on top of the doors for some alternative level solutions. Would have liked some way to control the passage of time as I seemed to be waiting on other slimes a lot. I like how the slimes look and overall had a good time!

Fun game, reminds me of crazy taxi! Going fast and having lots of props to smash felt good, but it also seemed easy to get stuck and have to slowly back up and turn around.  I had a good time!

What did you like about the mechanics?

Nice flight controls, this was a neat experience! Great work!

Cute idea, good art! Having a bit more control over the cat's movement would be nice. Great work!

I was amazed at how big the world was when I figured out how to leave the hive! It was a lot of fun just flying around, very cool experience!

This was pretty fun! I like the city in the background and you did a great job conveying a real sense of speed when you pick up enough boosts. Great stuff!

Nice aesthetic, and the constantly draining life/timer makes for a very frenetic pace of play! 

Love the art and the draloons, great stuff!

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Really cool aesthetic, neat gameplay, and an unexpected twist! Great stuff! I particularly like how there were so many tasks I started to let slip what I could, like the dialogue.

It took me a while to figure out I could climb the tree, but after that I enjoyed the mounting sense of horror! I liked the art, maybe the main character could stand out a bit more. The ending didn't quite hit for me, but you crammed a lot of narrative into this, overall great work!

Lots of nice effects and an interesting graphical style! It controls very fluidly.

Really incredible animations!