which hitboxes were somewhat unforgiving? I'd love to know for the next time I make a bossfight (this was my first time making one, and my dream game is a metroidvania so I have many of those to make in my future lol)
glad you enjoyed it!
Ok so I liked the hit patterns, they were very creative
The players hitbox felt big, which it probably wasn't. It's just that most games have smaller hitboxes than their sprites. It made the tile attack, dash attack and laser rain attack all feel really awkward and punishing. Especially the tile attack having tiles coming in from multiple directions.