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This feels like one of those games where it forces you to think about movement very differently than you'd expect (like Portal's portals) -- I can definitely see the potential of spending a lot of time in it and becoming really fluent!

(Although if I had one critique, I'm not sure the crystals felt super unique enough versus the shadow mechanic)

thank you so much!! i'm happy to hear that, one of my main goals was to make a platformer with unique movement. i was planning to have the crystals interact with the shadow clones in some way, but couldn't figure it out in time. hopefully in a future update!