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Kudos on building a JRPG battle system, and trying to incorporate time as a mechanic (in a way a lot of those games fail to). I hope you build it out as part of a narrative journey in the future!

I distincly temembered somewher on day 3 where I acutely realized how hard it is to balance this thing and how easy it is to mess it up technically or mechanically. Thanks for the implication that this one didn't