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This game has some interesting ideas but could benefit greatly from added tutorialization or visibility of mechanics. It is hard to make strategic decisions when you don't know what the basic mechanics are, or even once you do if you don't understand what something like "transmute" means. I spent more time than I otherwise would have because it looks really deep and I believe it is, but so much time was spent trying to figure out the basic actions I could take other than rerolling and placing my dice randomly.

Thank you for your feedback. I agree with you! I wanted to create a tutorial but time ran out unfortunately.