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I really liked the 3D modeling and visuals. Lots of fun visually. I didn't really understand the win condition and it was a bit tedious to navigate the screens for kinda confusing results. Maybe a bit more narrative and a better explanation of the goal would bring this up a notch

(+1)

Thanks, i agree that most of what you have to do in game was poorly communicated and i will definitely work on that.

I find that one of the trickiest things in a game is UX in part because the concept is clear in my mind, and bridging that gap to make it clear to the user (without being too verbose, which is a habit of mine) is tricky!