thanks for the advice. definitely will consider it going forward. some of what you recommend i was already going to implement(the damage effects) its just that i over scoped so much that i barely had time to add dying. but if you will follow this project you will definitely see most if not all of your recommendations making it in. already fixed most of the game braking bugs and probably will push out a build tomorrow. once again thanks for the comment
2X studios
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really good if not for the brick and i think it should be harder to miss the cup. for the feedback i can see something like the brick if the customers at the start want it way less(maybe even none) but later when you got more money you can buy an upgrade which makes it easier and then you can have a even harder thing so you need to upgrade again and do this as much as you want. also the things your squeezing going in to the cup even when missed a bit
really fun. the only 2 things that take away from it is the lack of a level selection screen, and you cant shoot the boost pads directly bellow you. also found something maybe unintended - you can turn after shooting a boost pad because you shoot a projectile and then turn your camera. if this was unintended and you want to keep developing this game pls keep it. as for the game play and balancing i think its good.
