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2X studios

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A member registered May 29, 2022 · View creator page →

Creator of

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Thank you.

Thanks, i really should have spent less time on the animations and transitions and more on the tutorial and explaining the game to the player.

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Relay enjoyed the game but i think the manual could show pictures of for example the wrong fuse color or how the word is correctly spelled on the hydrogen bomb.

That was a huge oversight by me, somehow i forgot to add a proper wining and losing so that will be the first thing that i will fix.

Thanks, i agree that most of what you have to do in game was poorly communicated and i will definitely work on that.

Thanks for the feedback, for the next big build after the jam i will rework the tutorial that explains everything more clearly. If you are still curious the syringe kills an amount of one type of bacteria.

Thanks, tbh the tutorial was a last day rushed addition but i will update the game with a proper tutorial.

Fun game but i think the count dracula being down is a bit of a streach for the theme

Nice gameplay loop. At the start it was hard but after a some losses i figured out a strategy. Te setting is also really nice.

In my opinion you should tell the player how many endings there are. But that says a lot about this game where my only criticism is not knowing how many ways to beat it there are.

In my opinion some turns are too easy and some too hard depending on what numbers you get. Only managed to kill the first encounter in 3 tries but still had fun.

thanks for the advice. definitely will consider it going forward. some of what you recommend i was already going to implement(the damage effects) its just that i over scoped so much that i barely had time to add dying. but if you will follow this project you will definitely see most if not all of your recommendations making it in. already fixed most of the game braking bugs and probably will push out a build tomorrow. once again thanks for the comment

was just to hard and annoying for me. i got one sheep in and gave up. the graphics loog good its not realistic but in my opinion style is way more important that realistic graphics

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really good if not for the brick and i think it should be harder to miss the cup. for the feedback i can see something like the brick if the customers at the start want it way less(maybe even none) but later when you got more money you can buy an upgrade which makes it easier and then you can have a even harder thing so you need to upgrade again and do this as much as you want. also the things your squeezing going in to the cup even when missed a bit

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really fun. the only 2 things that take away from it is the lack of a level selection screen, and you cant shoot the boost pads directly bellow you. also found something maybe unintended - you can turn after shooting a boost pad because you shoot a projectile and then turn your camera. if this was unintended and you want to keep developing this game pls keep it. as for the game play and balancing i think its good.