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Cosmic Couch Games

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Thank you for the praise :D I will pass on compliments for the art

(1 edit)

Don't Microwave That (included a link below) has a speed up option that worked nicely for the submission. Additionally, once the jam is over, future iterations could go lighter on the theme. Regardless, great job!
https://itch.io/jam/gmtk-jam-2026/rate/4823790

Thank you for the feedback, and honestly I think it would be good for us to have more clear tutorial elements within the game :D 

Thank you for the words of praise! I will pass on the praise to Kel who did our art for this sprint.

I love the idea of a quick dash/step forward mechanic.  We'll take a look at your game and give you a rating :D

Thank you for your praise :D We are planning on spending more time on this project, so you'll have to stay tuned ;)

Thank you DakshatRathod!

Thank you for your praise :D We'll be sure to check out your game!

I found the game really fun! I liked the way the map reveals itself on the right, and all of the different nooks and crannies. It's really well polished, too, and I enjoyed seeing both endings, as well as what lies at the bottom of the map...

I loved this so much! The artwork and sound work so well together, and I love the character of it all. The minigames were really fun to balance, and I think it all comes together well. The humor is really good, and I especially enjoyed the player crashing out at their boss at the end. Great game!

This is a really smart idea, and it's executed really well given the time constraints! The main thing I would have loved to see is just more of it, to be honest. There's still a ton of ideas I think you could do with these mechanics. (I got stuck on level 4 for far, far longer than I should have.)

Neat game! I like the aesthetic a lot, and I think it has the potential to get expanded a lot more, with some extra levels or mechanics.

Definitely a cool concept, and it's executed pretty well! I think it would improve the game if there was a bit more indication of what's going to spawn in the next turn, so there would be a bit more strategy involved in which group to click. Neat game!

Incredibly addictive. I love the added powers that you get and the different combos that they can result in, and the concept overall is super fun. I feel like the score drops a bit too quickly, making the most difficult numbers to complete end up giving you the least points compared to if you just get lucky with easy cards right away. I got up to 499, and I really enjoyed the game!

I like the theme and the gameplay quite a bit! I think the text telling you where to go was a bit confusing and sometimes tells you to do something you've already completed, and I think something like an arrow telling you where to go next would've been more intuitive. All of the minigames were quite fun, and I think you could probably add a lot more onto this.

The art of the son getting drunk and devouring an entire chicken were hilarious. I think the gameplay could benefit from having just a bit more risk involved, as I never really felt all that stressed by the rather generous timer. I also did find the secret!

This is a very inventive concept, and I really enjoyed trying to minimize the number of tries on each level! I think this game would benefit a lot from a way to skip the timer, since a lot of my time was spent just waiting for it to run out. I also think the death screen is a bit unnecessary, and could probably get converted to a pause screen instead, with the player respawning automatically. That would also make the fact that you become a platform after dying more immediately obvious when playing for the first time. I also really like the gameboy aesthetic!

The music and artwork on display here are absolutely top-notch, on par with a full release. The gameplay and narrative could use a bit more polish in places. While the character designs are lovely, the dialogue isn't all that interesting, and doesn't offer much insight into the characters. I noticed that the timer is lenient enough to mostly ignore the tasks during the boss; you can just wail on them and complete it with time to spare. It would be nice if the boss was a bit more dynamic in that regard. However, I found the gameplay loop very satisfying in general. Excellent work overall!

Thanks for your feedback! We'll consider ways of making that mechanic feel more natural in the future.

This is the first full 5-star game I've rated! This is one of those games that feels complete and beautiful. A discrete dungeon shooter is such a fun concept!

This is the first full 5-star game I've rated! This is one of those games that feels complete and beautiful. A discrete dungeon shooter is such a fun concept!

Thank you for the praise :D I think one thing we could improve on is making the encumbrance mechanic more clear. You can also mash the spacebar to drop treasure (stays where you dropped it when the room respawns, which took me forever to implement) which speeds you up :)

I find that one of the trickiest things in a game is UX in part because the concept is clear in my mind, and bridging that gap to make it clear to the user (without being too verbose, which is a habit of mine) is tricky!

What a great puzzle game! I think this turned out really nicely!

So cool! Your vampire reminds me of Pim from Smiling Friends!

Hey, this was actually so cool and fun! It's a super creative idea and is just visually fantastic

Thank you, eightswing80482! The transitions were surprisingly fickle to implement. I'm glad you liked them!

Thank you for the words of praise, AEPSchmitt! We're gonna have to check out what you did with the theme! :D

Thank you for your words of praise, Enigma98! I'm gonna check it out now and give you a rating :D

Thank you! Kel did most of the jokes :D

No way! I'll take a look at your game and give you a rating :D

Kinda a fun top down shooter. There wasn't a lot of variation in the game, but the art reminded me of Baba is You

This was shockingly fun, lol. I loved the magical microwave and the confused chicks. I played the whole day and loved every minute of it!

This was shockingly fun, lol. I loved the magical microwave and the confused chicks. I played the whole day and loved every minute of it!

I really liked the 3D modeling and visuals. Lots of fun visually. I didn't really understand the win condition and it was a bit tedious to navigate the screens for kinda confusing results. Maybe a bit more narrative and a better explanation of the goal would bring this up a notch

It wasn't very clear what the goal was or why I was getting game overs. Also, very slippery controls for some reason. Still.... Diapers, teehee...

Wow! I think this is really creative. Obviously it's mechanically simple, but having it be an online multiplayer thing and ranking me made it surprisingly engaging!

I'm guessing you made this in Godot? You've gotta zip the entire folder that's generated by you exporting in order for the exe to be playable.

This game, while pretty simple and straight forward was a lot of fun! It felt like a complete game and one that could definitely get traction on an app store. Great job with your submission!

I appreciate it :) It might stay a Game Jam past project, but if we ever scale it up and polish it, I will let you know :D