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(+1)

Love the music and art. Awesome job. Felt like a good gameplay loop.

Feedback:

  • Sat for a minute until I relaized that I had to click on the opening screen XD. Auto playing the comic sceens or prompting a click after a few seconds would maybe be good.
  • It took some experimentation to figure out which tile produced which resource. Something that might be good to identify somehow?
  • While I like the gameplay loop. It felt a bit slow between waves and while moving units. I guess that took away some of the sense of urgency. Not really knowing what units and how many I was preparing for often left me feeling like I had to sit and wait to see what spawned before making units.

Well thanks! And yeah, the comic was one of the last things added and I think that's a simple thing we could have picked up on and would've been able to have been added that should've been. The resources having some retro jank felt appropriate at the time and maybe could have been elaborated in the tutorial, but I think adding icons for what they produced if hovered over would have been the way to go now. And there ended up being a bit cut due to time with more of a heads up on what was coming enemy-wise for the waves and maybe occasional stragglers, but there were a couple fires we had to put out last minute that unfortunately took priority lol.

Great feedback though! If there was one thing I wish our team got this year, was more of a chance to test and refine the gameplay loop and identify issues, but am glad we were able to finish!