Love the mini games. Don't know why the spelling one stressed me out so much XD I also like that new mechanics like trash were introduced as the game progressed. Level 3 already seemed very hard though, but maybe it was just the stress of spelling lololol
SirOracle
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Love the music and art. Awesome job. Felt like a good gameplay loop.
Feedback:
- Sat for a minute until I relaized that I had to click on the opening screen XD. Auto playing the comic sceens or prompting a click after a few seconds would maybe be good.
- It took some experimentation to figure out which tile produced which resource. Something that might be good to identify somehow?
- While I like the gameplay loop. It felt a bit slow between waves and while moving units. I guess that took away some of the sense of urgency. Not really knowing what units and how many I was preparing for often left me feeling like I had to sit and wait to see what spawned before making units.
I really liked that the there was the sense of urgency.
- Feedback:
I felt that the controls were a bit confusing. For example, there were lots of keys in use as well as the mouse and keys did a lot of different things. I think I would have preferred using the mouse for all actions. Click to use, scroll to select, right click to sell or something similar so there was less key finding. - Didn't realize there was upgrades in the shop until I was at about 300 seconds haha.
- I do feel that the loop was a bit easy to break after playing once. You can buy a huge amount of items right off the bat and go through 10ish cycles of monster feeding with the output from that.
Fun though!

