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Amazing concept and execution! I loved the pointillism art and the overall tone.
It can be tricky to figure out (easier if you ever took any electronics class and had to code one of these), but I disagree with many of the comments, perhaps it only needed a first stage with 2 choices instead of 3. The only think that really annoyed me are the half-lit segments, not sure if it's an stylistic choice but made the game unnecessarily harder, for the wrong reasons.
Really nice game!

Thank you for your interest and kind words! 

It's a very valid point about the darker clock segments. We were new to Unity's shader functionality, and some of this is a side effect of our ignorance. If we were to bring this to a full length game, customization for the way segments display would be an excellent feature to add--let the players decide how they want it to look so they can better focus on the puzzles! :D

The half-lit segments weren't actually stylistic, they show which lit segments aren't in the correct place for the final solution. We hoped that they'd make it easier to see what digits you need to focus on, but we should probably have explained that somewhere, since it isn't immediately obvious :)

Yeah that's a super fair critique. I think everyone on the team agrees with you as well, we just ran out of time. We also want to have differences between unlit segments that are supposed to be lit vs unit, and emphasing the voids of the unlits. We all actually don't have to most experience with shaders, and some last minute colour adjustments to fix something else caused this issue.
Thanks so much for playing, and the kind words.