I just started playing and Imma list my favorite levels as I play (Imma try to list at least three):
- Level 6: Wait there's actually puzzles you can make from this and this one introduces it nicely. I like how you did 2-4-4-2-4 instead of 1-2-2-1-2 for this one. I don't know if it's a conscious choice, but I think it's a good one.
- Level 11: Up until now all the previous levels were easy to figure out because they followed a "make sure the shooter one has just enough to hit that far one that only it can hit" strategy if you know what I mean. Level 11 just surprised me because wait there's more you can do because the chain mechanic exists now.
- Level 17: This one just had a super clever solution. It's the first one where you double-hit counters if you don't know the levels by the number. Not only was double-hit introduced, there was also another layer of specific ordering you had to do for this one, and that wasn't annoying because technically you have the information about these counters to know how to solve it. And the last click is satisfying
- Level 19: That's why the thumbnail has omegas in it. How hard is it to detect when an infinite loop like this happens? I don't understand why the counters go negative instead of just to zero.
- Level 31: I figured it out, this is the -1 one. This is a surprising amount of mechanics for a game jam, how long does it take to make each puzzle I'm curious?
- Level 32: This one also has a cool solution that took me a while
- Level 37: Not only did you give this "tutorial level" an extra layer of complexity with the switching counter little puzzle, but you also visualized that the green ones are shields nicely I think
- Level 40: I'm amazed that your system allows for not including the move number in the corner. Did you hardcode this? Actually given that green square shooters exist there's probably gonna be levels that are hare even with infinite moves.
- Level 42: This one was confusing but it forced me to actually use the all the gimmicks except for the switchy one (thankfully) so this one's cool
- Level 43: This one's so simple on paper and it's so cool that it can be built with your counter system
I have no ide how to do 48-50 pls tell me I tried for so long (not that long really)
- Level 53: Another cool math puzzle with a hard to find solution.
- Level 55: Last (real) level, I got [-15.00000 + ε + 2ε^2 - ε^4 ] but not zero. I thought I would complete all of them but I skipped all the omega and epsilon ones my bad
Okay thx for the experience, really fun game, I hope you find this comment more useful than compliments.