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cisuthen

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A member registered Aug 10, 2024 · View creator page →

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Thanks for the review! Just some replies and thoughts here.

- Level 6: Not so much reason here but I was keeping the numbers around 3. It's nice that you have to be exact, with 1 and 2 you could just click each once and not realise the puzzle, but with 2 and 4 you could click it down to one and it's already late.

- Level 19: This level was not intended to introduce infinite loop, but it acts as a nice teaser now. The game saves all the projectiles' location every hit and call it a loop if all projectiles are at the same exact position as some frame before. It's not perfect (for example if multiple loops happen together at different rates) but it works for these simple levels.

- Level 31: I made all the mechanics before spending about 6 hours making all these levels. The counter types were easy to add but hard to decide how exactly they should behave, because I don't want to add every combinations of every possible behaviours.  I was thinking this game was not interesting and special enough to make until I came up with the omega idea.

- Level 37: Although the green ones can't be hit. So there would be no puzzle if you don't swap the counters. It was hard for me to tutorialize the green counter and projectile, but I think I nailed it.

- Level 40: I simply set the move counter to the floating-point Infinity and not display the "Infinity" text. It currently shows "Unlimited" in the level editor. In fact the first level also don't have the move count (now that you realised there is a move counter in the first place). I can't imagine levels with infinite moves though.

Level 48-50 are impossible, sorry. It was supposed to be negative omega since you subtract infinite times. I was fixing the epsilon in the last hour, and somehow messed up the omega logic and didn't notice it. (Now I think about it, should I decide to not include the epsilons and saved time for more polished omega levels and a few grand final levels?)

- Level 53: There are actually multiple solutions so I don't know if I know the one you're refering to.

- Level 54 is the actual level to introduce epsilon, and it have only an unintented solution for now (broken too).

- Level 55: Just make the desired numbers and use the green counters above to cancel them out.

By the way level 55-58 are all beatable.

That's an intentional mechanism.