Really nice idea! It has potential. With some more development it could become a really cool game! I suggest adding more ways to play, maybe more dungeon elements, like monster fights, item collecting, some mechanics to rotate some tiles, when putting them or after they are set, or give some new abitliies to the dummy dungeon explorer, like swim on some water tiles, or jump more than one tile per turn, I don't know. Definitely I would enjoy more this kind of game having several levels and not one big infinite level.
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I had a lot more ideas for the game, but (as always) things turned out to be a lot more complicated than I anticipated, so I ended up cutting most of the stuff I originally envisioned. In the end I was glad to be able to hand in something at all! I'll likely spent some more time polishing this post-jam, so your detailed feedback is much appreciated! Monster fights & equipment were already on the todo-list, but a mechanic to rotate tiles sounds pretty interesting too! I went for one infinite level over several smaller challenge-like levels, as I found designing puzzles a bit tiresome for my entry last year and wanted to try out a more "generative" approach to puzzle design this time. Definitively will consider adding specific challenges (maybe coupled with special player-behavior) for a post-jam version of the game though!