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I like the presentation and the idea, which really fits the theme, but it needs to be balanced out a bit more to be more player friendly. Losing control at five seconds left with the portal open is frustrating, and so is almost completing the pattern just to lose control and have to go all the way across the level to fix it. The sensitivity made it difficult to operate, maybe just add a small sensitivity slider in the first level or something. I liked how you started involving more than the original 3 colors though and the graphics were pretty.

Thanks for trying the game! 

I noticed pretty late that the mouse sensitivity is way too high. Didn't seem as high when I was working on it in the editor but I noticed it was an issue when I already made the final build so I couldn't fix it in time :p

I thought the difficulty may be a bit risky and it seems people tend to agree it's too harsh on the player right now. Too late to edit now but I'm thinking of making another build when the jam is over that has an easier difficulty option which makes the control loss less frequent and gives more time for each level.