I really like the idea of the timer doubling as health AND currency for rerolling. Items seem unique and feel great to collect, especially clearly noticeable ones like fire rate, piercing, and multi shot. I found the difficulty scaling a little dramatic though. The regular enemies didn't feel like much of a threat even in high volumes, then bullets start flying that demand decent positional awareness and/or reaction time. Still very fun and addicting though. Nice job!
Viewing post in Fighting For Time jam comments
The bullets of the enemies ended up being way faster than anticipated, and they lasted about twice as long as your bullets. I didn’t have much time to test, and I only had 10 minutes before the jam ended to submit last-minute fixes(I was not available when the jam ended, but I was surprised it got extended by 1 hour!). The fixes were for crashes and severe lag from picking up an item and having it activate! Unfortunately, I only noticed the insane difficulty spike after the jam was over. Guess that’s another fix for later! I’m glad you liked my items, two of them were taken basically straight from Risk of Rain 2, one of my favourite game!