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Delta

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A member registered Oct 26, 2025 · View creator page →

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Definitely gets your brain working! The extra multiplication rule threw me off a bit, even with the new description (which was otherwise super helpful btw). The audio is also really nice, although switching the background music before I even realized the level changed was a little off-putting at first. Love the intensity toward the end, too; it put me into all-out panic mode trying to manage everything. Amazing work!

Interesting idea. Took me a while to figure out how profit works before I made any money, but the cozy atmosphere and simple control scheme kept me playing way longer than I wanna admit. Nice job!

I really like the idea of the timer doubling as health AND currency for rerolling. Items seem unique and feel great to collect, especially clearly noticeable ones like fire rate, piercing, and multi shot. I found the difficulty scaling a little dramatic though. The regular enemies didn't feel like much of a threat even in high volumes, then bullets start flying that demand decent positional awareness and/or reaction time. Still very fun and addicting though. Nice job!

Plays really nice and relaxed while still being a challenge, of which the minimalistic graphics and audio fit perfectly. The controls and mechanics had a bit of a learning curve, but I found the guides for trajectory and destinations helped alleviate that substantially. I love how the clear-cut narrative aligns with gameplay; there was just enough to hook me in without knowing anything about it prior or creating friction while onboarding.

Also a level editor for a game jam project is insane, congrats!

Solid work! The sound cues and particle effects made the timing for dashing and splits/waves really intuitive. Movement and dashing into enemies felt great, too. Just wish there was a bit more notice for enemy attacks, but still very fun while it lasted.

Very fun game! Love how you can find your own solution to each puzzle with the count down and dash mechanics. Levels 18 and 19 seemed a bit overkill, but 8, 10, and 12 all felt excellent. The only issue I had was with level 5; the new controls aren't super clear, so I spent several minutes tryna speed off the walls by going back and forth. Felt really good once I got it though :)

Neat take on the gam theme. Audio and atmosphere are well done. Gameplay seems solid aside from faces overlapping sometimes. The variety of face types are also really interesting which, when paired with the voices, set the tone exceptionally well for such a simple concept. My highest score thus far is 21.

Brilliant idea! Love the leaderboard update too. Just contributed 1k clicks but will definitely be returning later.