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(+3)

A very cool concept with a strong and unusual execution.
My main concern is the upgrade system. Spending health on upgrades often felt more harmful than helpful, especially when some upgrades also seemed to make abilities consume health faster. Because of that, I didn’t feel very motivated to buy many of them.

Still, the core idea, visual style, atmosphere, and overall implementation are all very enjoyable. It’s a creative and well-made project.

(+1)

Thank you! I'm glad you enjoyed our game!

I kinda see your point about about the upgrade system. We wanted to tie everything to the countdown mechanics to further incentivize riskier gameplay (collecting bodies more quickly, gambling on health in shops...).