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(+1)

Not bad. The puzzles were pretty good, though having a visual indicator to show which buttons/levers go to which doors, and having an indicator whether a key is required would be good. I do think "I sure hope you don't press the edit button" was a bit too on the nose. Having a forced dialog that casually mentions the extra UI elements, or having them in a different place to make them more noticeable would be good.

Great job!

Yeah, I might have made the last dialogue way too obvious xD I’m really glad you played all the way through tho, thank you so much! Also, I invite you to come join our small but thriving community of Tiny RPG Studio users!