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This was really, really fun!  I've always dreamed of a fighting/boxing game that really respects the directions moves come from and are blocked, this finally delivers that.  Your assets look fantastic, the enemy AI is strong but beatable, that camera angle is awesome, and you can over time build up an intuition of how to win.  I'd be delighted to play more of a game with this as its combat system and picturing opportunities for concepts outside of boxing, like parries and flurry rushes, in this same angle system.  Nicely done!

Thank you! There was definitely a lot more I wanted to do with it. The camera angle I wanted something cinematic and was inspired by Pokemon and God of war. In hindsight I prob would tweak it a bit so the attacks are a little more readable.. but was happy with the outcome. There was a lot more I wanted to do and maybe explore them in the future.