I liked the graphics alot, the music fit very well. I would've like sound effects and definitely would've been cool to see a fish picture after catching it. I'd also like to see maybe the background turn into a sunsetting/night-time the longer you play. I thought there was good variety in how you catch the fish, it moved in quite a few different ways. I would've liked to have seen an ending, and most importantly I would've liked to see what the upgrades do by holding my mouse over them. I'm not sure if you did all the music, art, programming, but if you did that's impressive. Keep it up.
Viewing post in The Quiet Coast jam comments
First of all, thank you so much for taking the time to play through my game and give it a shot.
Also, thank you for the feedback. I made the music myself and also coded almost everything myself too (with a bit of help from AI wherever I got stuck). For the art, the UI that you see was all made by me. I was lucky enough to find a fishing asset pack that perfectly fit my game, so I ended up using that for the player and the objects. The background image is also from an asset pack that I found, but I did edit the image just a bit to make it better fit my game.
I had a lot of ideas for directions to take the game in, and most of the suggestions you gave me were also ideas that I had at some point. I wanted to add some Cutscenes and QoL additions but I unfortunately wasn't able to get them in due to a lack of time and experience. Though I probably will continue to work on the game just so that I can get it to look right, as I do feel like the game is still a bit undercooked and in need of improvements.
Once again, thank you so much, your words mean a lot to me!