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Reminded me of Alan Wake! Really creative idea! I just feel that the gameplay makes you think a little about where you are and where to go, and ends up pushing for YOLO behavior. Would be interesting to see a more strategic gameplay approach!

Thanks so much! I’m really glad the atmosphere and creative idea came through,  Alan Wake vibes is such a cool comparison. I hear you on the gameplay leaning toward YOLO behavior, I’ll definitely explore ways to make progression feel more strategic and give players more room to plan their moves