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I love the ragdoll Count; very cute.

I enjoyed the puzzle of figuring out what the best path was; initially I'd get stuck on a seemingly impossible path, only to realise that there was an alternative, so that was nice level design.

The game does strike me as a bit of a rage game, and it certainly brought that out in me, ha. I'm not sure if it was deliberate, but the bat is nigh-impossible to control, flying at insane speeds sometimes and barely moving at all at others. Perhaps part of the issue was also the controls? Having to have a hand on the mouse meant that I couldn't really mash the space bar as much as I wanted, which probably led to some of my lacklustre lifting power.

I got a bit too frustrated and quit before finishing level 4 or 5, but I had a good time when I managed to pull off a seemingly impossible task!

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Haha, thank you, the ragdoll surely was a lot of fun to make, although it caused many issues and very nearly did not make it to the final package…

Indeed there is an element of “rage game” DNA in here, I myself wondered a couple of times if the Count could truly have designed his castle in even more unfriendly ways? Then again, he is THE Vampire Lord, so maybe he just likes things that way.

It is slightly saddening to hear you did not persevere a bit longer, there are some fun level designs later on! ;)

I completely agree though, I find this a bit hard myself, but I strangely enjoyed finally making it through all the “impossible tasks”!

Thanks a ton for playing and reviewing, we truly appreciate it!