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(+1)

Ah i see the vision! Yes, that could work iin a multiplayer environment, maybe with more enemies

(+1)

Yeah - I think maybe a higher density of players (smaller map or more players - smaller map might be better because then when there are fewer players remaining you're on a smaller map)

The AI are SUPPOSED to be aggressive in this way... but I think they probably need some tweaking, and as you say - with real players it probably works better.

(+1)

I think your main inspiration could be diep.io, or you could even sell them your idea, as one of the drawback of that game i think is that if you are overpowered, then you could just afk kinda. I could see your idea being implemented as a gamemode in there. But im just brainstorming here :D

(+1)

Ahh yeah I see the similarity and the applicability. 
I think I might do a bunch of prototypes (this mechanic in various different types of games and some tweaks to the mechanic itself) we'll see where that gets me. 

Alas, I don't think you can sell ideas but hey , if they want to hit me up, they can :D