Ah i see the vision! Yes, that could work iin a multiplayer environment, maybe with more enemies
Viewing post in Nick of Time jam comments
Yeah - I think maybe a higher density of players (smaller map or more players - smaller map might be better because then when there are fewer players remaining you're on a smaller map)
The AI are SUPPOSED to be aggressive in this way... but I think they probably need some tweaking, and as you say - with real players it probably works better.
Ahh yeah I see the similarity and the applicability.
I think I might do a bunch of prototypes (this mechanic in various different types of games and some tweaks to the mechanic itself) we'll see where that gets me.
Alas, I don't think you can sell ideas but hey , if they want to hit me up, they can :D