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Thanks for the feedback! Yeah I think if you are able to hide and get away with it you'll sneak through... and we need something to prevent that from being viable (maybe using some scoring mechanic to promote getting in the action) . 

In the current form, the hope would be people start chasing you down though (as you win more time from shooting people with more time remaining in their clock) so to anyone on low time you become a very lucrative hunt. 

I really like the time as a health bar mechanic though... I had some incredible back and fourth showdown which i've never really had in other shooters (because usually one of you dies pretty quick in a head to head) 


Also very much agreed with your UI feedback - thanks for taking the time to play and comment :) 

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Ah i see the vision! Yes, that could work iin a multiplayer environment, maybe with more enemies

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Yeah - I think maybe a higher density of players (smaller map or more players - smaller map might be better because then when there are fewer players remaining you're on a smaller map)

The AI are SUPPOSED to be aggressive in this way... but I think they probably need some tweaking, and as you say - with real players it probably works better.

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I think your main inspiration could be diep.io, or you could even sell them your idea, as one of the drawback of that game i think is that if you are overpowered, then you could just afk kinda. I could see your idea being implemented as a gamemode in there. But im just brainstorming here :D

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Ahh yeah I see the similarity and the applicability. 
I think I might do a bunch of prototypes (this mechanic in various different types of games and some tweaks to the mechanic itself) we'll see where that gets me. 

Alas, I don't think you can sell ideas but hey , if they want to hit me up, they can :D