Thanks for the feedback! Yeah I think if you are able to hide and get away with it you'll sneak through... and we need something to prevent that from being viable (maybe using some scoring mechanic to promote getting in the action) .
In the current form, the hope would be people start chasing you down though (as you win more time from shooting people with more time remaining in their clock) so to anyone on low time you become a very lucrative hunt.
I really like the time as a health bar mechanic though... I had some incredible back and fourth showdown which i've never really had in other shooters (because usually one of you dies pretty quick in a head to head)
Also very much agreed with your UI feedback - thanks for taking the time to play and comment :)