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(+1)
Creativity 5/5

That's a very clever idea! You nagivate through the floors looking, analyze it's state and make decisions in a short amount of time.

Gameplay 4/5

The idea is cool as aforementioned. However, the most addicting mechanic of the game is using the giant duck to crash objects into the next floor. Moving plant pots gets a little boring after some gameplays. I'd like to suggest for y'all to make the score rating based on breaking objects!

Artwork 4/5

Low poly is always cool.

Thank you for the detailed feedback! I'm really glad the duck mechanic stood out. A bonus score for breaking furniture would give the duck more purpose and make repeated play more interesting. That's a great idea.