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Icyico

6
Posts
A member registered 27 days ago · View creator page →

Creator of

Recent community posts

Fun little wave shooter! Moving with the keyboard while aiming spells with the mouse feels intuitive, and buying more spellwatches makes the action increasingly chaotic in a fun way. The rising difficulty gives the game a nice arcade rhythm!

Really interesting idea! I loved how the building and escape phases connect—you’re designing the route you’ll have to run through later. Even on a small grid, the building effects create meaningful planning, and deciding whether to start early or spend more turns preparing is a creative use of the theme!

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Really clever little puzzle game! I liked how every move advances the whole board, making me stop and plan around the dogs instead of rushing. The quick undo makes experimenting with different routes feel very smooth, and the pixel art is lovely. The ending reveal genuinely made me laugh too—I definitely wasn’t expecting the “completely legitimate sheep-grooming operation” to pay off like that. Great title pun as well!

Thank you! I'm glad you enjoyed it. The Kenney and KayKit models were a great fit for the game.

Thanks for playing and for pointing that out! You can use the Up and Down arrow keys to inspect the other floors, but I agree that this was not explained clearly enough, so moving plants can feel too blind. This is really useful feedback.

Thank you for the detailed feedback! I'm really glad the duck mechanic stood out. A bonus score for breaking furniture would give the duck more purpose and make repeated play more interesting. That's a great idea.