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As a huge Age of Empires fan, I was really excited to find an RTS in the jam. Attempting this genre in only four days is incredibly ambitious, yet the game already feels remarkably complete—the building, unit control, and combat all come together into a proper RTS experience. I have a lot of respect for anyone brave enough to tackle an RTS during a game jam, and your team did a great job pulling it off!

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Thx, it mean a lot to me ! I'm glad it makes you happy! since we learn a lot about how to make one maybe we will try to push the concept a little bit further next time (like adding a fog of war, a proper AI and a small tech tree...)