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I think that the concept is really good but it's very hard to play this game. The mouvement seems to be blocked at the middle of the screen and I don't understand why and I don't get what the gauges represents. The main problem is that things are happening too fast, maybe slowing down the game would give the player some time to see what he can do.

Also, why is it named Labyrinthine when there is no labyrinthe lol? 

Yes, the titel is a bit of wishful thinking. Ther is a sorta kinda laybrinth-like pattern on some visuals, does that count? ;) Anyway, yes, it's barely  a proof of concept because of short time.

I didn't think about it that way, of course it counts, you decide after all ahah