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(+2)

This seems interesting, but I wonder if I was missing some cultural context that would have helped me fully understand the plot.

The "Clues" screen is helpful, but not being able to access it before making the final decision felt a bit counter-intuitive. I also would have preferred if the ghost moved faster, or if the game played more like a point-and-click adventure.

(+1)

Thank you — this is really useful. You've pinpointed two things I'll fix: you should absolutely be able to review your Clues at the final decision (locking it there was a mistake), and the ghost needs to move faster by default. On the cultural side — it leans on a specific Chinese funeral custom (头七, the seven days a spirit lingers), and I clearly need to weave that context in more gently for players meeting it for the first time. Genuinely grateful you took the time.