it was cool, but I think it would have been nice to have some sort of tutorial as it took me a while to really understand what was going on. after I figured out how to play it was really fun. I also liked the 3d art
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Actually, I initially planned to make object highlighting more obvious so players could quickly see what actions were expected, but the lack of it ended up making the game more challenging. Integrating a tutorial would have been difficult—and it feels unnecessary anyway, since the game is essentially based on trial and error and expects the player to die a few times. In any case, you’re focusing on the right things. Thanks for the comment; I hope you had a good time!