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Sawua

15
Posts
A member registered Apr 30, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the feedback. The bug preventing a restart appeared right at the end of development, so I missed it. I consider it my biggest oversight now. In any case, I hope you had a good time. Good luck!

I have to admit, the pixel art in this game feels like a great choice, too. As for the gameplay, nailing the timing was tricky during development, but I’m glad I got it right. Thanx for the comment!

Thanks for the feedback; *Neighbours from Hell* really did serve as a reference for the game. It’s true that the sound design is lacking. In any case, I hope it was an enjoyable experience!

It’s fun to play; dodging planes flying right at you is a blast. The graphics might look simple, but I really liked them—they have a unique style, and it feels incredibly atmospheric, especially when you can see the ground below. The only downsides are the long load times and occasional lag in the web version. Otherwise, I enjoyed it :)

I didn't like the graphics; it's hard to make out what's happening on screen because the enemies blend in with the walls. Otherwise, it's a solid game with a decent challenge. The variety of enemies really adds to the experience. The only issue is that the snipers seem overpowered—especially in the room with the grenadier, where you're forced to just peek around corners; given how tough the enemies are, that gets pretty tedious. Apart from that, it's well-made.

I wouldn't say I enjoyed the gameplay, but the visuals were outstanding. I really liked the melancholic atmosphere. I usually play games that are more gameplay-focused, but despite my preferences, I had a good time.

Thanks for the message. I’m undecided between music and standard ambient audio, but the game is definitely sorely lacking in sound. I’m thinking about creating a post-jam version to address all the mistakes and shortcomings caused by the time constraints. In any case, thanx for the feedback!

Actually, I initially planned to make object highlighting more obvious so players could quickly see what actions were expected, but the lack of it ended up making the game more challenging. Integrating a tutorial would have been difficult—and it feels unnecessary anyway, since the game is essentially based on trial and error and expects the player to die a few times. In any case, you’re focusing on the right things. Thanks for the comment; I hope you had a good time!

I’m really glad to read your kind words. Unfortunately, I missed the bug that prevented restarting in the web build. Nevertheless, I’m very happy you had a good time. Thanks for the feedback!

The effects are really well done, and the sound is great too. I do have some issues with the controls, though; dashing feels rather awkward—it probably would have been better to map it to the mouse. Also, the creeps don't really feel like obstacles; you can just hold down the spacebar and move wherever you want. The bosses are quite varied, and I enjoyed fighting them. Good luck!

The shop button is really inconspicuous; I’d make it green or red—or better yet, have it blink—since I played for about twenty minutes without upgrading anything. But honestly, the experience turned out really satisfying—it feels great. It’s a pretty standard concept, but the execution is top-notch.

It looks stylish; I enjoy watching what’s happening on screen. They’ve gone for a really cozy, nostalgic vibe.

It’s a cool idea, and the physics feel solid, though the controls are a bit odd. Sometimes the object just won't grab, which is infuriating. I played for about 20 minutes, but I still don't get how to win—it feels like it's mostly down to luck. It seems like the best strategy is to hurl things at the opponent's wall at full speed, but controlling that is pretty difficult.

It looks really cool, though I still don't quite understand how to play :(. But it's fun to mash the buttons.

Cool game. Too monotonous, but if you add more content and diversify the visual style it will come out really good