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(1 edit)

If you are using this in the engine Game Maker Studio, and you import the full spritesheet as a sprite asset (and then tileset asset), it will be 2048x2048 large, and so the Game Maker project must be adjusted to accomodate such tileset image sizes.

Ofcourse, you could always edit the tileset in software like Aseprite and make it smaller in dimensions.

More info here:

Texture Pages

(+1)

I see. I don't use game maker right now, but if I make a project in that, I will keep that in mind. Thank you.