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(+1)

Good idea, I really liked this idea of placing and managing portals in a platformer setting.

However, the controls and level design are way to difficult to handle. I didn't managed to go very far and had to rely on the video to really know what the full game looks like.

I agree that the level design and controls make it feel unfair. I also got stuck upside down in the floor.

Thank you for giving it your best! I agree the double laser section is too much of a ramp up and I would have done it differently. I started adding difficulty options like more checkpoints, more time, but only managed to add the button press duration.