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joelb293

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A member registered 39 days ago · View creator page →

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Thank you, check out the video if you are stuck! There are also tips on the game page, but it only gets worse after that ^^'

Wow I really enjoyed this, it was a very creative idea! The mage's spells were fun to figure out they were each very unique. And the enemies don't just attack you, they use the system against you to make it harder to attack. On top of that, the visuals and the soundtrack are pretty good. Very impressive.

The assets, dialogues, lighting are well made, but I didn't really like the gameplay

I'm sorry if it sounded negative, I wanted to say great job regardless! This is just my opinion and it's a great game overall!

I like hard games and platformers, but man this is so brutal and unforgiving... 

For me to enjoy it, you would start at the beginning of the level, not the whole game. The timer just kills you mid-run, and makes the level harder while you already struggle; even if a good concept, I would remove the timer. And for the levels themselves, either make the pink balls not kill you or don't put so many spikes. I also didn't understand the canons, sometimes they would shoot red, so I couldn't progress while the timer is going down and we only have 20s to spare.

But it's clear a lot of effort went into this, the production is very good and it feels good to play. I enjoyed the first 2 levels and basing it off of that.

The graphics were very well done!

 I beat the final boss but I didn't really enjoy the game, I went down while collecting items and I won. I guess it's just not my cup tea 

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This is a neat game, I completed it all the way through. I found the controls very straightforward, (I had no issue with them and really liked the physics, I  have no clue what people are talking about?). The assets are and the music are pretty nice too.

What feels like a big oversight to me is how the timer does not reset when you die, and how the platforms needs time to respawn too. This means I was stuck waiting for the timer because I knew I was going to die, or I had to wait for the platform, and then because I had waited for the platform, I had to wait more because I lacked time.

The concept of changing room was cool but what happened for me is 1/10 of the time it would be different, and the other times it was the same room (but even without that I had fun)

Thank you so much!

This is so good it needs more people playing it! There are many mechanics that are all interesting, different worlds each with their own music and their own assets. The controls are smooth and responsive.

My only "complaint" was that it was a bit too easy, but the final level and the two EX levels were pretty challenging

The idea is simple but the execution is great and the movement feels nice, I managed to beat the final level after lots of death !

It was fun, however I found most weapons a bit too similar

Great game that uses the theme in a very good way!

This is a good twist on the theme. This was hard but fun to master, great job !

I completed it all the way through! It feels a bit unfair sometimes, like how the garden wastes your key or messing up a puzzle and you have to start all over again. 

I would have played more, I actually went back in the dungeon with 1 HP and went to the desert gate but it wasn't opened. 

Nice game but a bit short with only one level

I had fun and liked the game juice in this one

After inputing the code, I got the message acknowledging my work but the new log wouldn't appear

I don't know what you tried, but IIRC the solution is to jump up the right platform. Then you activate the worm to go on it. You deactivate the worm temporarily to go down and then reactivate as it's falling. It also helps to have talked to every NPC to improve your hourglass

This is fyr! I like the fast paced platforming, the music, and the visuals. The the death screen is very cool and original. One of my favorite games

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I don't understand your comment, basically the clock says "highest depth:0", and every expedition is the same floor variation with rock/bronze/bats/slime. To start the expedition it only says "Floor 12" and I can't change it, so I don't know how to progress


EDIT: Ok after reading a comment I saw you have to break rocks in one of the room to uncover stairs underneath. I don't know how I was supposed to know that, I thought we were just collecting resources

Damn that sucks, I played through it more times than I can count, and only encountered one minor bug. I don't how even know how I could get stuck in a wall, maybe with the moving platforms? Thank you for playing though!

Thanks for playing, glad you liked it!

Thanks for playing! I had this "timed metroidvania" idea well before the jam and it was the perfect time to execute it. I am proud of the result, however for my 2nd jam, typical discrete levels would have been easier to manage and balance. 

Thank you for giving it your best! I agree the double laser section is too much of a ramp up and I would have done it differently. I started adding difficulty options like more checkpoints, more time, but only managed to add the button press duration.

I only have access to "Floor 12" which is always the first floor, so I couldn't progress much

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I really like it and would have played more! The mood and visuals are charming and the puzzle mechanics are unique, I have never seen that

Good game on all aspects! I finished it but the movement was starting to make me feel crazy!

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I like the aesthetic this is super cool! The game mechanics are fun and I like that you can pickup new weapons from enemies that dropped them. 

However I died many times in the 3rd room, and it's very annoying to get back. I expected to start the room over, not the whole game. Combined with the slow animations, I had to stop. Otherwise this is near perfect, I would have really liked to play more

I love this game, I had fun getting 3 stars on all level 

One of my favorite game - even though it broke my brain. I managed to complete it but the the 3-4 move sequences that plays in reverse order is hard to wrap your head around! I actually found the last few levels to be easiest because they were more "open"

Very good game, cool gameplay loop and polished game!

Cool idea, and I couldn't figure out level 3 too I thought you had to get the boxes over there xD. But sadly even after knowing the solution I wasn't able to execute it 

Creative idea, I enjoyed it I got to level 12 because at some point it gets tedious with the text input ^^

Nice game, a bit up to chance but you do have to manage your 3 resources properly (health, time, money)

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I liked the idea and the cool menu, but in the game I didn't really know what to do. I could catch max. 2-3 people per round but could never buy upgrades, maybe I just suck lol

I really enjoyed it, I would have played more levels!

I do agree that at the start you don't really understand why you are dying, but once you understand you're good

I got a score of 50000, is that good?

Would have loved to have 10s as the vampire too, I loved clearing the enemies but there were so many

I like how he loses his arms, but still gets his hand on hist chest when hit lol

This is goes in my top 10, the art and ambience is cohesive, and the puzzle progression is done just right. The skeletic worm was very fun to play with, and that last puzzle brought it all together.

It would greatly benefit from sounds and sountrack, even if simple!

I like so far but the door on the second level is not working for me so I can't go to the next level