Thank you, check out the video if you are stuck! There are also tips on the game page, but it only gets worse after that ^^'
joelb293
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Wow I really enjoyed this, it was a very creative idea! The mage's spells were fun to figure out they were each very unique. And the enemies don't just attack you, they use the system against you to make it harder to attack. On top of that, the visuals and the soundtrack are pretty good. Very impressive.
I like hard games and platformers, but man this is so brutal and unforgiving...
For me to enjoy it, you would start at the beginning of the level, not the whole game. The timer just kills you mid-run, and makes the level harder while you already struggle; even if a good concept, I would remove the timer. And for the levels themselves, either make the pink balls not kill you or don't put so many spikes. I also didn't understand the canons, sometimes they would shoot red, so I couldn't progress while the timer is going down and we only have 20s to spare.
But it's clear a lot of effort went into this, the production is very good and it feels good to play. I enjoyed the first 2 levels and basing it off of that.
This is a neat game, I completed it all the way through. I found the controls very straightforward, (I had no issue with them and really liked the physics, I have no clue what people are talking about?). The assets are and the music are pretty nice too.
What feels like a big oversight to me is how the timer does not reset when you die, and how the platforms needs time to respawn too. This means I was stuck waiting for the timer because I knew I was going to die, or I had to wait for the platform, and then because I had waited for the platform, I had to wait more because I lacked time.
The concept of changing room was cool but what happened for me is 1/10 of the time it would be different, and the other times it was the same room (but even without that I had fun)
This is so good it needs more people playing it! There are many mechanics that are all interesting, different worlds each with their own music and their own assets. The controls are smooth and responsive.
My only "complaint" was that it was a bit too easy, but the final level and the two EX levels were pretty challenging
I don't understand your comment, basically the clock says "highest depth:0", and every expedition is the same floor variation with rock/bronze/bats/slime. To start the expedition it only says "Floor 12" and I can't change it, so I don't know how to progress
EDIT: Ok after reading a comment I saw you have to break rocks in one of the room to uncover stairs underneath. I don't know how I was supposed to know that, I thought we were just collecting resources
I like the aesthetic this is super cool! The game mechanics are fun and I like that you can pickup new weapons from enemies that dropped them.
However I died many times in the 3rd room, and it's very annoying to get back. I expected to start the room over, not the whole game. Combined with the slow animations, I had to stop. Otherwise this is near perfect, I would have really liked to play more
