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The core mechanic here is fun and interesting! It took me a few shots to realize that you want *more* balls in the center but get them to add to a particualr number. I think the "countdown" element felt a little forced for this jam (there's no reason each turn can't be just one target score) but I think the core idea is great, and would be really interested in playing a more fleshed out version! Also the shop requiring you to hit balls using the same mechanic is fun. Unfortunately -- level 2 seems to be bugged, it just displayed "-99/3" and didn't change when i moved balls around. 

Thank you for the feedback (I definitely agree that the countdown mechanic ended up feeling a bit forced for this game). The -99/3 thing is actually the mechanic of the black ball where it sets your score to -99 if not in the scoring zone.