The core mechanic here is fun and interesting! It took me a few shots to realize that you want *more* balls in the center but get them to add to a particualr number. I think the "countdown" element felt a little forced for this jam (there's no reason each turn can't be just one target score) but I think the core idea is great, and would be really interested in playing a more fleshed out version! Also the shop requiring you to hit balls using the same mechanic is fun. Unfortunately -- level 2 seems to be bugged, it just displayed "-99/3" and didn't change when i moved balls around.