Cool! Simple, but quite addictive, and super polished presentation! I think you could play around more in the variety of upgrades there are and what they do-- I didn't see much use to the ones that increased your money if you were more than a second off because once I got the hang of the game i was usually within a half second.
alex.h.settle
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Woo! What a ride. Loved the fast paced action that the core mechanic requires. I figured out that sometimes it was more advantageous to just make a run for it rather than waste ammo/time on killing a guy, which definitely plays into the "speedrunning idea." Nice job, and great marketing ploy with your GTMK Speedrun submission.
Fun! The visuals and game feel were great, especially the satisfying flash that happens. As others have noted, I think it's a little too hard to tell who is who with the small visuals, but it still ended up pretty fun because instead of being confident in my choices each round ended up as a little experiment like "oh hm ok i guess that wasn't a ref, good to know."
Stunning visuals, great music, really cool idea! I'm a biologist so I loved the core concept and what you were going for. I think it could use a bit more explanation in the tutorial because the systems are a little hard to figure out, and because you're on a tight timer there's not really time to read or digest the text that is there.
Very cool mechanic that makes for some really interesting and fun puzzles. My only complaint (maybe skill issue) is for even on the early levels the timing needed to be so precise that I basically had to go frame-by-frame, which felt a little too difficult for so early in the game. Nevertheless, the puzzles were designed really well and I very much enjoyed playing! Nice work!
Lovely! Really good feel, love the sound and animation when you pick stuff up. Frankly I've been so used to games on a tight countdown clock I was speedrunning multiple levels before realizing I had all the time in the world. I can see how you could make a lot of cool puzzles from this, or even add challenges like limiting the number of operations etc. Nice job!
Ah darn, I seem to be getting the same bug as others, where I can't start the reaction on the alarm clock level, but it's really a shame because this is an excellent idea! Even the tutorial got my wheels turning about all the creative challenges you could make with this. Would love to be able to play a more complete version someday!
This is really a special little game! I was curious so I played through a few dialogue tree options and I was surprised to find they all end differently, and each one evokes different feelings. Things are left just ambiguous enough that as the player you end up projecting your own past/insecurities onto the characters. As a short, emotional experience, this works so well. Never really played anything like it. Awesome work!
Cool concept, really like the limited number of bullet slots and the variety of augmentations. A few suggestions -- I couldn't tell which of my bullets was going to shoot first, and as far as I could tell you couldn't move bullets around in the shop except when you buy them. It would be cool if there was some strategy to choosing the order of your bullets as that might unlock strategies/synergies. The second thing is when you run out of bullets the round should probably just end if theres nothing else you can do. In one level I ran out of bullets and then had to just watch the enemies run away with the money which took kind of a long time. Overall, solid work, fun to play!
My favorite game of the jam so far! The pace and movement feel great, a good mix of different mechanics and challenges, the commentary was hilarious and the music was great. In one level i did accidentally end up off course which ended up being faster-- which based on your description sounds intentional! Awesome game!
My one criticism is the switching between the 3rd person and 1st person mechanics was a little wonky, and the transitions sort of killed momentum, which i imagine for a parkour game you would the transitions to be as mooth as possible.
Fun little puzzle/math game! Just a small comment on the lighting-- on my screen the number slots sort of blended into the background so i spent a solid minute on the first level not understanding where I was supposed to put the 6s. But once I was in I had a lot of fun, especially trying to work out as low as possible.
