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The idea was good, but the implementation not so much, sometimes you have to wait for the laser to blast, and no one likes a waiting simulator, instead you shoul'd have done that the laser is not a helper, but a pain in the ass, sometimes you did that, so it's not a bad game, but it's also not a good one.

Definitely agree about the waiting part, I think the level design is the culprit. Admittedly I was quite short on time and should have put a bit more work on these to prevent situations like that. I had planned to have collectables  (eg a pickup that gives a second jump) that you might accidentally destroy which would have made for much better game play.

Thanks for playing and taking the time to give feedback!