Great feedback thanks! I'll run some experiments, how bothersome were the controls according to you?
I felt it was a bit hard to tell if my strikes were hitting the enemies that's why I was suggesting camera position could be improved. But moving the character was simple to understand.
Another thing you could try for the camera is putting it behind the character so it feels like a third person game. Potentially it could make perspective more consistent and the player will get used to it. Sort of like a 3D mario game