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presilence

109
Posts
7
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2
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A member registered Mar 18, 2024 · View creator page →

Creator of

Recent community posts

Excellent, excellent game! The fact that if you kill all assassins the game does not end and you have to be confident in your judgement makes the game so much more fun, and the chaos mode is great.

Good job!

Man, I'm glad you had fun, it means a lot!

Thanks! With all the feedback I finally understood why that bug happens. Will fix it right after the voting ends!

Super cool concept, very clever!

Great feedback, thanks for playing!

Thanks for playing, it means a lot you've had fun playing it! Great feedback, I'll fix those points right after the voting phase :)

Haha you nailed the inspiration, Nietzsche! I'm glad you've had fun, a concept dear to you after all, I'll rework the game and eliminate those pain points as soon as the voting phase is finished, I'd be interested to know if the feedback still wouldn't read well to you!

Cute game, I like the art, the music is awesome and the movement controls are correct, good work! I did not understand what to do past activating all the levers but I've had a nice time.


Also, our game has the same name!

very kind of you, I hope you'll have fun!

Fun game, and man, you nailed that click-sound when the timer is turning, it feels awesome. Also.. some choices sure are easy to make!

Haha indeed, it's my first time doing a game jam this short, it caught me off-guard! Thank you so much for playing :)

It is pretty hard to dash jump, I'm not sure why, but cool game! I like the narrative setting with me falling, and it is pretty, great work!

Great Entry

Sweet little game, when I understood I could burn the ghosts they no longer stood a chance against human folly... I had fun!


Fun game, it's impressive how effective the narrative setting can be with a simple egg falling into the water. Great work!

Phenomenal interpretation of th theme, fun, and the music is awesome.

Thank you for playing the game! Completely agree on your feedback! Camera being funky means that your movement input was not as you expected after the angles change, correct? Did not think of the accessibility issue, that's indeed quite a problem. 

Excellent game. I greatly enjoyed the writing, congratulations on your first game, you did amazing!

I like the songs, and the assets are pretty! I did not get how to get out of the code screen, gimme the code for 5 bucks?

Super creative use of perspective and fun, congrats!

This game is a success congratulations! It's intuitive and I love the switch buttons particularily

Beautiful game, a shame you couldn't make it in time for the deadline, but it looks gorgeous!

Interesting, thank you!

Great feedback thanks! I'll run some experiments, how bothersome were the controls according to you?

Glad you liked it, what you describe was the main control scheme, but I somehow thought back to how Hades did it.. Except well.. It is quite a different game... Thanks for playing I'll update the controls after the voting period!

Sure thing man! And yeah that's my bad hahaha, literally just a big rock with 4 slots would have clued you, hope you do later on!

Thanks a lot for playing Gibibit I'm glad you enjoyed your time! I did not have time to properly design the levels to make straightforward the fact there is a second dimension, here's the walkthrough to access it if you so desire :)

- On the antenna of the first telescope at the right of when you begin the game

- Atop the altar on the sky temple

- In front of the ancient lighthouse at the right of the tower

- At the top of the tower

This will then unlock a purple portal which the rings next to the top of the tower lead to, in the second dimension, activate the rings until your friend screams something about corruption, inside the central orb another portal awaits you.

Thanks for the nice comments! Collectibles become bad in World 2! You get used to get coins without consequences, then when you get to world 2 (walkthrough in the submission page comments) if you get one your copilot mocks you and you get dealt damage.


And yup, in world 1 the copilot misleads you when getting collectibles, by not feeling so good and getting bored and such...


Thanks for trying the game, I'm super glad you had fun :)

Thank you very much for playing the game, it is a great pleasure when someone has fun playing it :)

Cool game with a lot of potential, especially fun when the physics of big items screw you over and you have to scramble to get the items around! The 3D models, vibe and composition are all great, music too! My one gripe is thatI couldn't get past the first check, I tried many combinations of things that could hurt but to no avail.. Perhaps I should have done the opposite? Either way, I see the vision, good job!

Oh Artichat, I remember you! You had played my very first game, The Forgotten Directive, so cool to see you again with such a nice game, I'll go dance with the folks right now!

You're very welcome! I'm glad to have found Billy Bounce :)

6km... deceived...

Alright... I'll do another run and report back.. you better not be lying......

4.5KM TRAVELLED AND NO BEACH IN SIGHT, WHAT ARE THE HUMANS DOING?! Super fun game!

Thank you for playing!! If you've also gotten to world 2 then I am certain you have had a lot of fun :D

Glad you liked it! Did not know about pilotwings, I'll check it out

It seems to only target GenAI (LLMs/Transformer-based approaches), older TTS algorithms would thus be allowed.

pleasure's all mine, the game was fun!

Gorgeous game, very very polished, the composition in the house selection screen is really well made, going across the ocean feels nice as well, I did get a tough time knowing where to go