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Thanks for your feedback! New mechanics are added with each new shift, bringing more dynamism and randomness, especially starting from shift 3. But I agree, the first few shifts are a bit long, and I’ll see if I can make them a little more dynamic! As for the timer at the top, I wanted to disable it from time to time but was worried that it would make the game too hard and frustrating—but I’ll definitely go ahead and do that now!