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(+1)

The idea is quite interesting, but it quickly becomes boring. Thanks to the timer at the top, you can simply remember to press the button for 126, 102, and so on. You have to wait a long time for the action

Thanks for your feedback! New mechanics are added with each new shift, bringing more dynamism and randomness, especially starting from shift 3. But I agree, the first few shifts are a bit long, and I’ll see if I can make them a little more dynamic! As for the timer at the top, I wanted to disable it from time to time but was worried that it would make the game too hard and frustrating—but I’ll definitely go ahead and do that now!