I love love love the idea for the game. Super intriguing and I actually wanted to learn about watch repair. I found the decision for D+Spacebar for grab to be super confusing. I can understand you trying to make the player to "pinch" in real life, but a left click would have made it so much better to control. Soundtrack slaps, and the idea is great, but unfortunately visual feedback to the user is very limited so you don't really know if you're doing the right thing
Viewing post in Watching The Clock! jam comments
We had a lot of troubles balancing the controls since the idea was to make it somewhat difficult to assemble via the controls. The D+Spacebar was a vestige of this idea. However midway through we found that the controls we had put in were too sloppy which didn't add anything and made the game frustrating. More visual feedback might have been helpful though its hard to say given that we wanted the player to pay close attention to the picture. Maybe some design in the back of the watch to help match might have been a good tradeoff. And I agree, I think the soundtrack came out very well along with the other art. Thanks for playing!