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fake_dante

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A member registered Aug 16, 2023 · View creator page →

Creator of

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Thank you for playing!

Pretty much a 10/10 jam game, very impressive!

Great evolution-management game! The UI can be a little confusing if you are trying to strategise your decisions, but other than that, everything is really good

Fun, high octane gaming with cool chain reaction explosions. Killing enemies feels satisfying, the art is good and the SFX are good too.

Cool idea, definitely a lot of thought went into making the theme and the limitation work together. Unfortunately the movement and game feel are really frustrating and interacting with puzzle elements is a challenge

Cool idea for a game, simple to understand, art is good, SFX are great, but unfortunately nothing ever changes, it's the same enemies in very similar patterns coming at you over and over again

Unfortunately doesn't relate to the jam at all, and the attack button only works randomly. Art is cool and the animations are nice

Love the art style and the idea, but I don't think I'm clever enough to understand what I'm supposed to be doing. I'm just changing letters and I don't know how or why they change

Thank you for playing!

Very cool Plague Inc. recreation. Gameplay is fine, although the screen shake was giving me a headache. The choices on the right - I think there are too many and it takes a long time to scroll to find what you need.

Yellow is OP
Sadly, no gameplay. Art and presentation is cool though

Don't really know what I'm supposed to do, I haven't seen any gameplay. The art also feels very AI-ish

Art, presentation, game juice are very very good. Gameplay was a little confusing at first, but I understood it after 2 levels. Perfect adherence to the jam's theme and limitation

An insane Balatro clone that fits the theme and limitation of the jam so well. Everything is pretty much perfect apart from the fact that I didn't understand that the cards somehow disappear from my deck and I HAVE TO replenish them in the shop.

I didn't see the fullscreen button, it's now enabled :)

Last stage is quite random, but it should be quite likely to get chain reactions with 3 DNA, causing a cascade, but yeah, I couldn't really balance the game as I ran out of time

Thank you for playing :)

Extremely overwhelming with so much going on at the screen straight away, I didn't know what I could interact with, what I could do and what the goal was

Fun, strategic game. At first I thought the movement was too slow, but the speed upgrades were actually noticeable. If you add more power ups, and the ability to zoom in and out, this will be a great game

Nice idea to start, but I don't see how anything I'm clicking on influences the game. Chain Reactions are cool to see

Super fun game with Magic: The Gathering mechanics. UI is responsive, art style is great, SFX is satisfying to listen to and AI is impressive. My only complaint is that it gets really hard to tell which creatures are yours as more of them are on the board.

Really well made game, quite in depth gameplay which I was really not expecting from the happy and cute art style. Feels satisfying having to strategise your moves and then collect your points and maintain the infection.

Very simple, well done, polished game that feels addicting to play and uses the limitation really well, although the theme not so much. I was a little bit confused about the mechanics and scoring at first, especially that it seems like the score displays as minus number, but it's still a very good game

Impressive for 3 hours of work. Sound effects and some visual animations would have come a long way to make the game feel more fun and satisfying. Unfortunately, I do not see any chain reactions

Really cool, well polished game. I see people play games like these all the time on the bus, and I can't find too much wrong with the game, apart from the harsh, loud bouncing sound which hurts my ears. Unfortunately, it has nothing to do with Genetics which was the theme of the jam

Fun chemical mixing game, but unfortunately I am unable to see if the potions are having an effect, what effect they would be having, and I don't even know if I'm using them. Cool idea for having different sport disciplines and trying to concoct helpful potions 

Looks great, atmosphere is great, but I couldn't see anything linked to Genetics, or Chain Reactions as per the Jams instructions. Also, struggled to use items from my inventory

This is pretty much my initial idea for the jam, just with DND-like characters, so I applaud for trying something like this! The base of the game is pretty solid, but there is no goal for the player to achieve, and no challenge pushing the player.

Great start to what could be a great game. At the moment there is no core gameplay loop, but once you give a player something to stride towards, it will be good

Amazing art, great vibes, relaxing game. I wish there was a recipe book of what you already made as I kept myself getting lost with how to combine parts to make a basic dragon. Apart from that, very enjoyable time

Interesting idea for a game, inspired by Peglin? The long descriptions of all balls were very overwhelming and I was unsure on why I was losing as there was no visual, or audio feedback

Clever game incorporating sort of build a bridge mechanics with physics ball based elements. Unfortunately it was quite frustrating to play as balls were very unpredictable and it didn't feel like there were set solutions in place, and I instead found myself forcing solutions. Also, the genetics theme is not present, and chain reaction very loosely tied to the game.

I had plans to add it, and much more exciting UI with burning numbers and so on, but my original design of the UI was very difficult to make those things work. I also had an idea where some DNA's would join up with others and form a two-piece wide unit, but again, ran out of time. Thank you for trying :)

Insane level of polish and amazing gameplay for a 72 hour jam. Very addicting, feels like a proper mobile game, could see myself playing this a lot. I could see how you could argue this fits Chain Reactions limitation, but it is very loose

Great art, fun music, dialogue doesn't feel forced or too long, but unfortunately a lot of bugs, no way to lose the game as far as I can see and I personally wouldn't call combining two colours "chain reaction", but that's just me

I enjoyed myself a lot playing this. Controls are great, presentation is great, clear gameplay loop, easy to go again. Unfortunately I do not see how this fits into Genetics and Chain Reactions, so I have to mark it down there

I like the game loop, watching the number (of sheep) go big. Felt like the blue food wasn't doing anything, but I saw the benefit of the purple one straight away. 

Cool concept for a chain reaction game. Simple to understand, presentation is great, although a little frustrating to move around. The speed of the pipette is so slow when you get like 3 cells infected, it becomes pretty much impossible to contain

Thank you :)

Yeah, I realised the colours were hard to tell and it was a little too late for me to change it.

For a 72 hour Jam, this is a very well done creature making game. Every time as you make the mixture, you try to visualise what the outcome is going to be and it's never what I expect, which is a good thing! The art is great, gameplay simple, although the UI on the left is a little bit hidden I think. Use of limitation is unfortunately quite low as the bottle falling down on their own have very little impact on progression of the game.

Very cool, complex core mechanic with great presentation. Unfortunately I can't even complete the first stage as it's not very clear how the breeding exactly works. I think having the first level be pre-determined where you only have 2 aliens to make the desired final product would be much better. That way the player would know how the two aliens combined to make the final product.

You're welcome! I know how hard game dev can be, so I like leaving some encouragement :)

I feel like hovering over the projectiles wasn't working for me, so I started clicking and probably Pavlov'ed myself into doing it.

If you wanted to chat and keep each other updated on solo projects, feel free to drop me a DM so we can chat on Discord. No pressure of course!