My bad for not reading the instructions underneath the game, but I struggled to see if what I was doing was having any effect on the game. Very good environment with a very alien like forest of metal. Sound effects fit very well and the overall feel of the game is enjoyable. Struggled with understanding what was hurting me and how to overcome the crisis and win the game.
fake_dante
Creator of
Recent community posts
Very impressive. The monster is creepy and the atmosphere is great. Very clever use of the first person mechanic, and the game felt challenging probably due to the fear of being caught by the monster. Adding more ambient sound effects like snapping twigs or owls hooting would add even more to the atmosphere and to the challenge of the game as the player would double guess themselves when they need to stop.
Very clever platforming game. The puzzles felt challenging, the movement was good, the overall vibe was great. Simple mechanics that expand on themselves are very well done. I had a difficulty which level I had already done so didn't know what to pick next on the level screen. Also, sometimes it was difficult to gauge what the puzzle actually was as the camera was quite zoomed in.
Great vibe for the game, and I love the graphics and Candleboy. The hitboxes for the torches feel very off and there's very little feedback for the player whether they've lit the correct torch and which colour light they're currently carrying - you can sort of tell in darker areas but very difficult to tell in brighter areas.
Very creative, satisfying game to play. Got to level 18 on my first attempt. Kinda wish there was an incentive to completing a level with a fewer amount of torches used, or a timer on each level so you can't spend forever memorising everything. Fits the theme and mechanic of the Jam extremely well and it's a creative idea.
Used one of the tracks as the background music for my 48 hour Game Jam game. Great variety of different tempo and themes. https://fake-dante.itch.io/hop-hop
Used the jumping sound effect in my 48 hour Game Jam game. Great variety of different sounds! https://fake-dante.itch.io/hop-hop
The physics and controls feel very satisfying, and the art kinda fits together since you control a stickman. I was confused how to jump at first as I didn't notice the boxes were telling me what to press. The time rewind when you die is very well done and super cool to watch. I wish there was a time indicator on screen so you know how much time there is left. Very impressive overall!
Quite difficult, but I think it's due to not knowing if you have a jump or a dash ready after touching the wall. If there was some sort of indicator on screen, it would be easier. Also I am so used to having jump as space, I constantly get confused between jump and dash. Level design is interesting and each puzzle makes you come up with new solutions. Good job!
Some people would rely on being able to see their splits to time the next double jump perfectly and get 1000 score. Also, since this was a 48 hour Jam I was really limited in how many mechanics I could introduce while keeping the game mostly bug free. I do agree though that it's not a major difficulty spike.