Yeah I didn't have time to add a speedrun timer at the end but I definitely wanted to! Also how would you want a dive to function on the ground? Just literally dive and add some vertical velocity to the character or just instantly slide? I think instantly sliding without diving at all would be kinda against the point of the slide, but I do think being able to dive on the ground with some vertical velocity added would be nice and I think that is a good point if you meant that. Anyway, thanks for playing!
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Hitting a wall during a dive doesn't cancel the dive right? You can just continue holding dive and you'll fall down and start sliding when you touch the ground. Only for breakable walls does it kinda cancel your dive by making you bounce off of the breakable wall, because you're not supposed to go through it and break it at the same time..