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(+1)

It is really satisifying to chain dives into the red bouncing thingys and go really fast. I kinda wish there was a time elapsed stat at the end of each level instead of just time remaining (I want to know how fast I completed a run because I found myself leaving behind lots of clocks to go faster). My main critique is that you have to be mid-air to dive, it would be nice to be able to dive on the ground. Overall, really fun game :D

(1 edit)

Yeah I didn't have time to add a speedrun timer at the end but I definitely wanted to! Also how would you want a dive to function on the ground? Just literally dive and add some vertical velocity to the character or just instantly slide? I think instantly sliding without diving at all would be kinda against the point of the slide, but I do think being able to dive on the ground with some vertical velocity added would be nice and I think that is a good point if you meant that. Anyway, thanks for playing!

(+1)

I was just having some difficulty going into the tunnels on the ground. What might work is having some time where hitting a wall during a dive doesn't instantly cancel the dive.

(1 edit)

Hitting a wall during a dive doesn't cancel the dive right?  You can just continue holding dive and you'll fall down and start sliding when you touch the ground. Only for breakable walls does it kinda cancel your dive by making you bounce off of the breakable wall, because you're not supposed to go through  it and break it at the same time..