Interesting idea, have not seen many other games in the jam with this concept. I feel like a game of this style is somewhat ambitious for a game jam, you just don't have enough time to add lots of items that spice up gameplay. But you still did well within the limited time frame, there are enough items to form a proper strategy. Some more gimicks related to the time could have been cool to see, like an item that does as much damage as the length of the timer. Great little game :D
Potato Patato
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This was a fun little game. It took me a second to figure out how it relates to the theme (the countdown of the auction time). While the game is very unique, its connection to the theme felt week. But that is mostly it for my gripes. Some of the highlights for me was:
- the setting and environment where very immersive. The items and characters fit well.
- having to inspect the items before bidding, really helped me get into the game
- all the assets are pretty awesome, music, art, etc
Really cool take on the theme. I liked how the more rats in the city, the more rats on the screen (just some nice polish). Having the flood destroy the rat traps is a interesting concept that helps lead to some strategy. Playing the game was intuitive and not too stressful. It almost needed more urgency because I just found myself waiting for the rats to get to around 24k and then use the wave and save up a bunch of money. Cute little game, great job :D
I really enjoyed playing through and reading all of the letters. I liked how there was a thoughtful mix of telling the player what to brew and what ingredients and having them figure it out for themself. It was done very nicely, I was very engaged into figuring out how to fulfill the request. The vibes were very fun, the unique and witty ingredient/potion names did a good job at grabbing my attention. My only gripe with the game is the UI, it just didn't feel immersive. Maybe if you were in a room with the ingredients scatted across shelves, it would feel more lived in. But in the end of the day, its just a jam game. Very impressive and entertaining :D
This game was very easy to get into and was a fun little experience. I really enjoyed the death messages. They were really creative and a nice touch. The messages are probably what kept me playing because I wanted to see them all. While the visuals where rather plain, I don't think it hurt my experience. Very interesting take on the theme and good execution! :D
It is really satisifying to chain dives into the red bouncing thingys and go really fast. I kinda wish there was a time elapsed stat at the end of each level instead of just time remaining (I want to know how fast I completed a run because I found myself leaving behind lots of clocks to go faster). My main critique is that you have to be mid-air to dive, it would be nice to be able to dive on the ground. Overall, really fun game :D
Something about this game just hooks you. Even though the game-play is somewhat annoying,I just couldn't leave knowing Pedro would never complete his goal. In the end, I feel sorry for Pedro. I do not know what he did to deserve such a gruesome fate,stuck in an endless loop surrounded by giant monsters. His only purpose is to go forward.
Very unique and colorful game. It was really fun to play, but it was a little to easy while being kind of confusing. In my first play through of the game, I beat it without jumping (I didn't realize you could jump until the last two levels). But , I also find myself walking through structures that I thought were solid. With that said, the environment and enemies were very fun. Great style!

