The most amazing thing was the text and how you handled them with typewritter and so on making it feel like an overlay of a scifi themes game. The rest of the game feeling is off though. If you are going for a brotato bullet hell like which is clearly the way it looks like, there are a few things, more difficulty way faster, and more projectiles, thats why they call them Bullet Hell games... One important thing for me as well is the feel, I am flying a spaceship but it doesnt feel like it, it is incredible slow and cumbersome to move around, it should really feel amazing to fly a spaceship not hard and boring.
Viewing post in Hyperdriver jam comments
Thanks for the in-depth feedback! I really should've focused more on the game design aspect of the game--e.g., the difficulty curve. By round 10, the bullets do get crazy and it starts to feel like a bullet "hell", but it really should happen much sooner. I appreciate the comparison to Brotato (although I've never played it, I've heard its fun)! Thanks for playing :P